BaseEfile & BaseKorp

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Dernière modification : dimanche 9 mars 2008.
"Puma prowls"

Brian GOSLEY

Voici deux listes d’équipement au format 2000/2000 créée par Brian Gosley et téléchargeables depuis son site "The Puma Prowls". BaseKorp est la copie de Base, compatible avec le fichier d’équipement AdlerKorp.

Brian GOSLEY a créé deuc fichiers d’équipement, BaseFile puis BaseKorp qui est une variante de BaseFile compatible avec le fichier efile AdlerKorp. Les deux fichiers d’équipements ne peuvent s’utiliser qu’avec le fichier exécutable "PG2UK210bk.exe"

Le premier fichier d’équipement de Brian GOSLEY, BaseEfile, est le fruit de nombreuses heures de travail depuis 1999 sur les fichiers d’équipements antérieurs et avec l’aide des contributeurs comme Oronzo VENTUROSO, Andreas SEIDEL, Thomas KLUETSCH, Mikael NTESKOG ADLER.

Le second fichier BaseKorp est la variante de BaseFile rendue comptabile en grande partie au fichier AdlerKorp (AK).

Les modifications

Unités anti-aériennes Air Defense…..Towed movements have movement between 0 and 2 if calibre is < 50mm. No movement for units that are >= 50mm Spotting=2 for all AD. Elles peuvent désormais capurer un hexagone de victoire (drapeaux) mais perdent en revanche le déplacement espacé des unités de reconnaissance.

Flak is a new class that can attack ground and air units…………They also provide defensive air attack for any unit that is beside them. I have given mobile flak the ability to capture flags.

Anti-Tank…..Some units (assault guns and flamethrowers only) have been given Engineer ability. All units spot=2. Units that do not have engineer ability have been given support fire like ATY units. Movement is between 0 and 2 for towed units. Fuel has been added to heavy units to slow down their movement.

Artillery…..Move is dependant on mass of weapon(check my ATY spreadsheet) . Ranges are between 2 and 8 hexes. Rocket artillery have been given Engineer ability and low HA to reflect their barrage capacity but do not give support fire. All units have spot=1. Fuel has been added to heavy units to depict the time taken to shift these units. Recon movement has been given to SPG’s with RA<5. Some large units now cannot give support fire.

Infantry…..All units have spot=2. Cavalry have move method of All Terrain and cannot be transported. All cavalry have recon movement. All Bridging Units also have Engineer ability. This means they can make/destroy bridges and have lower attack values than regular units. Commando style units have Engineer/Paratrooper/Ranger ability but lower attack values than Combat Engineer Units. Only Engineer units are good at destroying fort, bunkers, etc.

Mountain units only have mo=2 and can climb escarpments

Paratroopers are cheaper and have recon movement but cannot be transported by trucks etc, they can only walk or airdrop. A special mineclearer unit has been created. This unit can remove landmines without suffering any damage.

The following codes on units names are explained below : (e) = Engineer ability (b) = Bridging ability (p) = Paratrooper (m) = Mountain movement ability (s) = Support Fire (d) = Disembark ® = Phased(recon) movement

(f) = Flak unit - can attack ground and air units © = Combat support (#) = act as airfield (g) = ground attack ability for flak and air defense units (h) = can capture hexes (flags) on map (y) = can deploy from aircraft carriers (t) = ground transport is air transportable

(L)= Level bomber

Any of these codes can be combined eg : Commando (emp).

I have minimised the use of these codes to units that require them. Players can add the code easily with Luis Guzmans editor if they require them.

Recon…..Few units have Wheeled movement. Recon units have spot=3. Recon are more expensive.

Fighters, Tac Bombers and Level Bombers……All air units have greater movement. All units have lower ammo than SSI. Airplanes can fly over the battlefield but cannot hover around due to low ammo. They must continually fly to and from airfields to rearm. LB’s cannot air attack and only true Fighter/Bombers can air attack. All units have spot=2 except LB’s have spot=1. TB’s with high Naval attack have lower SA & HA values. LB’s can reduce the amount of fuel and ammo on an attacked unit. LB planes can be upgraded to better units and main change is extra ammo and the ability to decrease fuel and ammo improves. Light recon planes with low attack stats and lower movement have recon movement for use as spotter planes.

Naval Units……All naval units have longer attack ranges to assist in amphibious landings. Destroyers and subs have recon movement. All spotting is 2. Subs and seamines can only be attacked by Destroyers or Tac Bombers.

Forts & Bunkers etc…..Fortifications have various ranges and spotting. A lot of special fort types exist(ATY, Radar,AT, Coastal Defense, barbwire, etc) that can be utilised by Campaign designers. Land mines, sea mines, Tank Teeth, Barricades, Civilians, Factories, and others all exist to make Campaigns more fun.

Installations…..Most of the non-attacking fortifications have been placed in this (Light Cruiser) class. They are tougher to destroy..

Transport…..Sea transports move 4 on Ocean and 2 in rivers. Air transports have greater movement. Trucks and Haltracks are more expensive.

Les unités de montagne ont toutes été doté du mouvement spécial à pied en montagne. Un autre type de mouvement, dénommé "Ranger" a été créé pour les unités d’élite comme les parachitistes. Ce paramètre ne leur donne pas les caractéristiques de mouvement des unités de montagne, mais leur permet de se déplacer plus facilement sur les terrains difficiles : marécages, sable, colline et bocage.

Le tir de soutien, le débarquement, le génie et le déplacement espacé (Phased Movement) sont différents du système AK.

Voir en ligne : cette page est une traduction du site The Puma Prowls

Publié le dimanche 6 août 2006

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